//==============================================================================
// Trident Soldier_anim.txt
// This unit has the Destroyer helmet, the heater shield, and the trident.
//==============================================================================

import Atlantis_Large_Shield_anim.txt
import Atlantis_Trident_defines_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Head Standard
					ReplaceTexture Infantry X Trident Soldier Head Iron/Infantry X Destroyer Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Head Standard
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_IdleA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Standard
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_IdleA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Copper
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_IdleA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Bronze
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_IdleA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Trident Soldier Iron
				Connect TopOfHead Head hotspot
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.80 true
//-- end auto generated section
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Standard
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				Length 0.85
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.80 true
//-- end auto generated section
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Copper
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				Length 0.85
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.40 true
//-- end auto generated section
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Bronze
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				Length 0.85
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.40 true
//-- end auto generated section
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Trident Soldier Iron
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				Length 0.85
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.51 true
				tag SpecificSoundSet 0.39 false ShieldBashWooden checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Destroyer Standard
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.51 true
				tag SpecificSoundSet 0.39 false ShieldBashWooden checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Destroyer Copper
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.51 true
				tag SpecificSoundSet 0.39 false ShieldBash checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Destroyer Bronze
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.51 true
				tag SpecificSoundSet 0.39 false ShieldBash checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Trident Soldier Iron
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Destroyer Standard
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry G Militia_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Militia/Infantry X Destroyer Standard
				connect RightHand Trident hotspot
				connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			// this is a copy of attack 1 in order to hopefully make the 2-handed stab more rare
			{
				Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Destroyer Standard
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Destroyer Copper
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry G Militia_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Militia/Infantry X Destroyer Copper
				connect RightHand Trident hotspot
				connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			// this is a copy of attack 1 in order to hopefully make the 2-handed stab more rare
			{
				Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Destroyer Copper
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Destroyer Bronze
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry G Militia_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Militia/Infantry X Destroyer Bronze
				connect RightHand Trident hotspot
				connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			// this is a copy of attack 1 in order to hopefully make the 2-handed stab more rare
			{
				Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Destroyer Bronze
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Trident Soldier Iron
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry G Militia_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Militia/Infantry X Trident Soldier Iron
				connect RightHand Trident hotspot
				connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			// this is a copy of attack 1 in order to hopefully make the 2-handed stab more rare
			{
				Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Trident Soldier Iron
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Standard
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Copper
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Bronze
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Trident Soldier Iron
				Connect TopOfHead Head hotspot
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_boredA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Standard
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_boredA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Copper
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_boredA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Bronze
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_boredA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Trident Soldier Iron
				Connect TopOfHead Head hotspot
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Standard
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Copper
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Destroyer Bronze
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
					ReplaceTexture Infantry X Swordsman Iron/Infantry X Trident Soldier Iron
				Connect TopOfHead Head hotspot
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name infantryxswordman_runA
			version
			{
				Visual infantryxswordman_runA
			}
		}
		set hotspot
		{
			name infantryxswordman_x02wherearewe
			version
			{
				Visual infantry x swordman_x02wherearewe
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			name infantryxswordman_talk1sec
			version
			{
				Visual infantry x swordman_talk1sec
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			name infantryxswordman_talk2sec
			version
			{
				Visual infantry x swordman_talk2sec
				connect RightHand Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual villager C male_shorefishinga
					ReplaceTexture villager c male head/Archer G Peltast Head Invisible
					ReplaceTexture villager c male standard/Infantry X Destroyer Standard
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.27 true
				tag GenericSound 0.27 true
				tag SpecificSoundSet 0.10 false HugeSwing checkVisible 
				//-- end auto generated section
				connect BackChest Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				Length 2.00
			}
		}
		set hotspot
		{
			version
			{
				Visual villager C male_shorefishinga
					ReplaceTexture villager c male head/Archer G Peltast Head Invisible
					ReplaceTexture villager c male standard/Infantry X Destroyer Copper
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.27 true
				tag GenericSound 0.27 true
				tag SpecificSoundSet 0.10 false HugeSwing checkVisible 
				//-- end auto generated section
				connect BackChest Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				Length 2.00
			}
		}
		set hotspot
		{
			version
			{
				Visual villager C male_shorefishinga
					ReplaceTexture villager c male head/Archer G Peltast Head Invisible
					ReplaceTexture villager c male standard/Infantry X Destroyer Bronze
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.27 true
				tag GenericSound 0.27 true
				tag SpecificSoundSet 0.10 false HugeSwing checkVisible 
				//-- end auto generated section
				connect BackChest Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				Length 2.00
			}
		}
		set hotspot
		{
			version
			{
				Visual villager C male_shorefishinga
					ReplaceTexture villager c male head/Archer G Peltast Head Invisible
					ReplaceTexture villager c male standard/Infantry X Trident Soldier Iron
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.27 true
				tag GenericSound 0.27 true
				tag SpecificSoundSet 0.10 false HugeSwing checkVisible 
				//-- end auto generated section
				connect BackChest Trident hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				Length 2.00
			}
		}
	}
}
